It works especially well with a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material. IMPORTANT: Any problems with mesh that may occur are related to the 3Ds max boolean modifier!ġ) Copy all files from zip into 'C:\Users\YOURNAME\AppData\Local\Autodesk\3dsMax\20XX - 64bit(or your version)\enu\UI\usermacros\' (Path can be different. It depends on 3Ds Max version. You need to find 'usermacros' folder.)2) Start 3D max. Go to 'Customize' menu, and select 'Customize user interface'ģ) In window that will open, select tab 'Toolbars' (or another tab if you want to add this commands to quad or shortcut)Ĥ) Under 'Category' drop down menu, find 'Crea3D_massBolean' to open list of my scripts. There find script you want to use, and drag-and-drop it from list to somewhere on your UI (on some of existing toolbars) The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene.
#3ds max boolean how to
Contrary to common max-ology while the boolean algorithms arent the best out there(cough symvol) they are really quite good if you know how to use them but thats the catch. After all, not all geometry is hand made or easily reverse engineered. In fact, sometimes its the only way to get the job done. Subtract the last selected object from the other selected objects.Īfter doing any operation the plug-in automatically converts the result to 'Editable poly'! Using Booleans is just fine for 3D printing.
Subtract selected objects from the first selected object. Subtract the last selected object from the other selected objects. The last object you select is always considered to be the object with the boolean modifier on. Subtract selected objects from the first selected object. To use, make a selection in 3DS max, two objects or more. Attach selected objects to the first selected object. (Matches material IDs) A must-have plugin for the fast modeling! Now with ProBoolean.įast 1-click boolean operations with multiple objects: